World Generation in PuzzleScript
I've been experimenting with stretching the possibilities of PuzzleScript. Here's a simple prototype of random procedural world generation. There is no end goal, just explore.
Press X to chop and mine
Press R to generate a new world
Status | Prototype |
Platforms | HTML5 |
Author | 8BitLlama |
Genre | Strategy |
Made with | PuzzleScript |
Tags | Exploration, not_a_minecraft_clone_i_promise, Pixel Art, Procedural Generation, PuzzleScript |
Development log
- Shrubbery Update (0.1)May 05, 2018
Comments
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It's a neat idea! So you started working from PuzzleScript sources? I'm currently working on a PuzzleScript remake in Godot, because I also want to extend it. Maybe I'll open source it at some point?
This looks like a really neat idea! Looking forward to what you do with this!
Do you have any ideas on what this could become? Let me know!
Random idea: while playing, I tried to fill the starting "house" with a pattern of wood and a gem at the center (which seems to be impossible), so what about giving goals to stock warehouses with certain types of materials in a certain pattern?
A mechanic could be that doing certain things, like pushing items in water or against other items transforms them and you have to experiment kind of like in "Doodle God".