I've been experimenting with stretching the possibilities of PuzzleScript. Here's a simple prototype of random procedural world generation. There is no end goal, just explore.

Press X to chop and mine

Press R to generate a new world

Development log


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It's a neat idea! So you started working from PuzzleScript sources? I'm currently working on a PuzzleScript remake in Godot, because I also want to extend it. Maybe I'll open source it at some point?


This looks like a really neat idea! Looking forward to what you do with this!

Do you have any ideas on what this could become? Let me know!

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Random idea: while playing, I tried to fill the starting "house" with a pattern of wood and a gem at the center (which seems to be impossible), so what about giving goals to stock warehouses with certain types of materials in a certain pattern?

A mechanic could be that doing certain things, like pushing items in water or against other items transforms them and you have to experiment kind of like in "Doodle God".