MineSwept
I was trying to create a simple minesweeper clone in PuzzleScript when things started getting weird...
Warning 1: This game is very experimental, and more of a proof of concept than anything. Play at your own risk
Warning 2: Minesweeper maps are not guaranteed solvable. That is beyond my PuzzleScript skills
Warning 3: The original soundtrack can be found here
Controls
- Arrow keys to move
- X to flag / unflag a tile (optional)
- Z to undo
- R to restart
Published | 25 days ago |
Status | Released |
Platforms | HTML5 |
Author | 8BitLlama |
Genre | Puzzle, Adventure |
Made with | PuzzleScript |
Tags | Experimental, glitch, logic, Minesweeper, Pixel Art, PuzzleScript, Retro, Short |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard |
Accessibility | Color-blind friendly |
Comments
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Destroying every tile I walk into is pretty annoying and sometimes causes the level not solvable when the empty tiles are surrounded by the mines. I would suggest using arrow keys to move the axe and X to destroy the tile (instead of flagging).
Also, it would be better to use PS+, as mouse input is available (lmb to destroy, rmb to flag).
Btw, how can you put music into the game?
Thanks for your comment! Yes, definitely some good suggestions that would make it a better minesweeper clone, but it was also fun to explore the idea of the character existing in the space rather than hovering above the field :)
I just started playing around with PS+ recently and there's good potential there too
For in-game music, I recommend this tutorial!