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It's a great game, Bravo !

this is a pretty common mechanic BUT for some reason here it feels really nice and fresh - great work on the styling/look+feel/puzzles/theming.

awesome game! a bit short, but the idea is great, nice job. 

just a question, i saw a game (of some years ago) with same mechanics, but without a story and very long with a strange name, do you know what game was it?

I really enjoyed playing this game,  the artstyle is also nice. :) Even more challenging puzzles would be cool!

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Wow, this is great. I had so much fun playing! I just wish it was longer :D I think this concept could really be taken to the next level with huge levels spanning my monitor. Do you have any plans to develop it further, post-jam?

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Thank you! Originally I wasn't planning on further development, but since there has been such positive feedback, I might reconsider :)

Do you have an email list or something I can sign up for so that I'm notified about your future projects?

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I was enjoying this. Then the pawns got involved and I started LOVING this. 

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I really love this game! I could definitly see a larger game ahead with these mechanics. Maybe bishop enemies? Pawns, knights, etc. I don't know if it was an influence, but American McGee's Alice a chess level that you could take a look at for more thoughts.

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My only problem is that there wasn't more!

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It's been a while since I found such a well designed game made with Puzzlescript. The puzzle design is very enjoyable, some of the game mechanics were quite surprising (especially, when a game element has two different functions in the aftermath), so yup, a great entry for the Chess Jam! :) I wrote a little recommendation article about your game and also uploaded a playthrough video. <3 That was fun, thank you very much!

Best wishes,
Sebastian

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Thanks so much, Sebastian!

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You're very welcome, pixel-spiting friend. :D

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Hey! Could I email you about this game?

Of course! Email me at: 8bitllamagames@gmail.com

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That was a good game!

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Nice game! Not much of a real challenge but had a good time nevertheless.

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Thank you! I'll take note of that as I try to find the balance between challenging but not impossible

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solid puzzle game!

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Amazing!  I really like the use of "pawns". Great little mechanic.

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Great game!

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this was super fun! 

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Great work, I put you on the fresh games section on the homepage.

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Hi, any chance you could publish the game's source code? I want to make a game in PuzzleScript and it would be great help.

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I won't publish the whole code, but is there anything specific you want? (ex. rules, levels)

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I would like to know how the playe's sprite moves and how it collides with the existing blocks with the board, thanks a lot!

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Ok, here's the segment of code I used for the player's movement. "Cursor" is a transparent object which leads the player, and "Blocks" is a group of objects that the player cannot move through

(------------ Player sliding movement ------------------)
[ Player | Cursor ] -> [ > Player | ] (If the cursor is adjacent, the player moves to the cursor and deletes it)
[ > Player | no Blocks | ] -> [ > Player | | Cursor ] again (If the player moves, and nothing blocks it, the cursor is added back)
[ Cursor Blocks ] -> [ Blocks ] (When the cursor is on something that blocks the player, it is deleted)
(-----------------------------------------------------)
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This is great help, thanks a lot!