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I escaped and reunited with an old friend!  Who is the friend?

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This was a lot of fun, thanks! The only thing I can think to improve it would be to allow navigation w/o having to put something back in inventory.

Looking forward to a sequel!

Thank you for this point of feedback! Shouldn't be too difficult to implement :)

where are the items?

Hi cherepaxa, there's an inventory on the right side of the screen. Clicking some objects will put them in your inventory. If it's not working, can you send a screenshot so I can see what's wrong?

nothing

Ah yes, I see. The game has a resolution of 700x600, so on mobile for instance, you can't see the full screen. Are you able to zoom out the webpage? 🔍

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now I see it, thanks

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Technical Update: I've FINALLY taken the time to figure out how love.js works and how to bundle up my little LÖVE game into a nice web-playable version.

I know the loading times were bad before; I think I timed 50 seconds. This new version should speed things up by a lot!

Please do let me know if you come across any issues :)

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Pretty cool game. The world was intriguing and I wanted to know more about it. The art is pretty amazing and the SFX is spot on. The only issue I found was that the puzzles, some of them were literally just guessing what needs to be done. For example (to avoid spoilers I'll be vague), needing three of the thing you get and then handing them over to a certain someone that then gives you an item that you supposed to guess will yield the result of what allows you to end the demo. It felt like completely random stuff that had nothing to do with each other. This reminds me of the old "inflated duck" puzzle from The Longest Journey -- you just have to try random stuff to find what you need. It also doesn't help that you don't know what you can and can't interact with. 

Otherwise, the game was fun and I wanted to know more about the world, where am I? Where I was in the place I was in? Why people are so non-challant about what I did? Etc...

Very good job and good work!

Hey, thanks for the detailed feedback! It is really appreciated. I could try to implement a sort of mouseover hand to indicate interact-ability in the future. And yeah, the item you get from the certain someone is probably the most difficult to figure out how to use! This could perhaps be helped by using more specific item names (non-spoiler example: If I gave you a handle that was meant to open a window, I could call it "window handle" rather than just "handle").

I'm glad you enjoyed the art and sounds, and that your curiosity was a bit piqued :)

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i like it thanks!

nice to hear!

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Very fun game!

Yay! Thanks!